Results: 173

For: digital health

Virtual reality therapy for psychosis: positive patient experiences and few side effects

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Steven Parkes considers a randomised controlled trial exploring the satisfaction and side effects of gameChange, a virtual reality intervention targeting anxiety in every day situations for patients with psychosis.

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Culturally-diverse populations in Canada and online therapy: is it a one size fits all model?

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In her debut blog, Aimeerose Lumsden reviews a mixed methods study focusing on whether online therapy is culturally sensitive for diverse clients.

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Can gaming interventions help treat youth depression or anxiety?

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Theo Kyriacou and Andie Ashdown summarise a systematic review which finds that gaming interventions may be useful for depression, but not anxiety, in young people.

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Telemental health: mega-blog on remote mental health care during the pandemic

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In her debut blog, Philippa Clery presents the findings of three studies from the NIHR Mental Health Policy Research Unit, which explore the acceptability and efficacy of telemental health during the COVID-19 pandemic.

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Talking to young people about online safety: the who, what, when and how

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In his debut blog, Luke Bayliss explores a Delphi study that will help mental health practitioners to converse with young people about their online activities and impact on mental health.

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Apps to support the mental health of young people: flashy and available versus evidence-based and hidden?

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Belinda Platt highlights a new review of mental health apps for young people, which finds there are many apps which seem appealing to young people but have no evidence-base, but only a handful of apps with a sound evidence-base which are available to young people.

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Clinician-supported computerised CBT effective in US primary care, but what about digital exclusion?

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In her debut blog, Sue Brown explores an RCT from the US, which finds that computerised CBT was effective at treating depression in primary care patients, and was also beneficial to those with lower educational attainment, reading proficiency and incomes.

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Digital mental health technologies: useful, usable, and safe?

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Cara Richardson and Stephanie Allan summarise a recent paper focusing on the growing field of digital psychiatry and the future of apps, social media, chatbots, and virtual reality.

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When it comes to youth mental health, let’s focus on screen-use not screen-time

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In her debut blog, Linda Kaye summarises a paper that presents a youth mental health research priority setting exercise, which finds that research should be focussing on screen use not screen time.

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Can smartphone apps help female adolescents who self-harm?

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Natalie Kashirsky summarises a qualitative study finding that young people think “smartphone apps are cool”, but possibly unhelpful for coping with self-harm.

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