Four recent reviews all agree: we still don’t know how to define, measure, or improve engagement with digital mental health interventions.
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Four recent reviews all agree: we still don’t know how to define, measure, or improve engagement with digital mental health interventions.
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A 28-predictor model using routine mental health records correctly identified risk for psychotic or bipolar disorders around 80% of the time, outperforming existing assessment tools in a study of 127,000 people.
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We’ve been talking about VR for voices for more than a decade. Are the results finally catching up with the hype? A new multi-site RCT from Denmark tests a refined, immersive version of AVATAR therapy for people with schizophrenia who continue to hear distressing voices despite medication.
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Single-session interventions represent a low-cost, one-off, scalable intervention that may help to bridge the treatment gap for mental health problems. But are they actually effective, and how do they compare to typical, multi-session interventions? This umbrella review indicates that they are an important tool to have in our toolbox of treatment options.
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Alyson Dodd reports on a year long study of digital mood monitoring in people with bipolar disorder, which suggests that sleep and activity changes precede hypomanic episodes by three days. This data could be a useful clinical tool, but more research is needed.
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John Baker looks at a recent study of the Oxevision system, which claims that their ‘vision-based patient monitoring’ reduces self-harm on acute mental health wards.
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Part 2 in a four-part series on solving the toll of depression on populations. Pim Cuijpers focuses on the opportunities and challenges of digital interventions for depression, looking at guided and unguided digital interventions, and taking a global mental health perspective.
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Destiny Kumari summarises a study on practitioners’ experience of the working alliance in a blended CBT intervention for depression.
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Theo Kyriacou and Andie Ashdown summarise a systematic review which finds that gaming interventions may be useful for depression, but not anxiety, in young people.
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Belinda Platt highlights a new review of mental health apps for young people, which finds there are many apps which seem appealing to young people but have no evidence-base, but only a handful of apps with a sound evidence-base which are available to young people.
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