Can we build cities that aren’t traps for those at risk of mental ill-health?

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Mark Brown blogs about the new Urban Mind study, which looks at how smartphones can measure the impact of nature on mental well-being in real time.

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Can gamified cCBT prevent depression in secondary school students?

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Lisa Burscheidt summarises a school-based RCT of an online gamified cCBT intervention (SPARX-R) for preventing depression in final year secondary school students in Australia.

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The chatbot therapist: can we mimic therapy support with a conversational agent? #DigiMHweek

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Andres Fonseca helps us prepare for the #Mindtech2017 chatbot/artificial intelligence debate by summarising a recent trial of a fully automated conversational agent for promoting mental well-being.

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Digital Technology for Mental Health: asking the right questions #DigitalMHQ

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Lucy Simons invites YOU to tell us what you think are the most important questions about using digital technology for mental health.

There are also some fab prizes up for grabs, so don’t miss out!

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Blended therapy for men who self-harm #DigiMHweek

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Olivia Kirtley looks at a qualitative study of a blended therapy using problem solving therapy with a customised smartphone app in men who present to hospital with intentional self-harm.

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Patients included? Twitter impact at health care conferences

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Amy Price considers the impact that patient participation can have at health care conferences: increased information flow, greater reach and impact, and deeper engagement in the conversation of tweets compared to physicians or researchers.

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Predictors of adherence to digital interventions for psychosis

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Joe Barnby and Muna Dubad explore a recent systematic review that looks at the potential predictors of adherence to web-based and mobile technologies for people with psychosis.

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cCBT for people with learning disabilities: Pesky gNATs #MHNR2017

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Leen Vereenooghe presents the results of an RCT of computerised cognitive behavioural therapy for people with learning disabilities, featuring the computer game “Pesky gNATs: The Feel Good Island”.

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Mental health apps for young people: an evidence-free zone?

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Natalie Nelissen from mHabitat publishes her debut elf blog on a recent systematic review of mental health apps for young people, which highlights the current dearth of reliable research to support the efficacy and safety of mobile apps.

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Ecological momentary interventions: smartphones have changed everything and here’s how digital mental health might begin to catch up

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Mark Brown is feeling positive about the digital future on mental health after reviewing a new paper about ecological momentary interventions for depression and anxiety.

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