Can gaming interventions help treat youth depression or anxiety?

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Theo Kyriacou and Andie Ashdown summarise a systematic review which finds that gaming interventions may be useful for depression, but not anxiety, in young people.

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Apps to support the mental health of young people: flashy and available versus evidence-based and hidden?

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Belinda Platt highlights a new review of mental health apps for young people, which finds there are many apps which seem appealing to young people but have no evidence-base, but only a handful of apps with a sound evidence-base which are available to young people.

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Digital mental health technologies: useful, usable, and safe?

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Cara Richardson and Stephanie Allan summarise a recent paper focusing on the growing field of digital psychiatry and the future of apps, social media, chatbots, and virtual reality.

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Digital youth mental health interventions: will the evidence ever catch up?

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Robbie Fraser summarises an overview of systematic reviews, which finds that computerised CBT for anxiety and depression remains the best evidenced digital mental health intervention for young people.

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Changing the game: how virtual reality treatment can help people with psychotic disorders get back into the world

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Imogen Bell summarises the gameChangeVR trial of virtual reality for agoraphobic avoidance and distress in patients with psychosis.

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What do users think about mental health chatbots?

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Rob Meadows and Christine Hine consider the findings of a recent scoping review of the perceptions and opinions of patients about mental health chatbots.

They also present their own ongoing sociological study on the everyday use of mental health chatbots.

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Remote measurement technologies for depression in young people: scalable solution or overplayed potential? #ActiveIngredientsMH

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In her debut blog, Annabel Walsh summarises her #ActiveIngredientsMH project which explored the use of remote measurement technologies for depression in children and young people.

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Virtual reality for mental health: are there any freely available apps that show promise?

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Imogen Bell summarises a recent review of virtual reality experiences as tools to support mental health therapy, which finds some freely available applications that may show promise for mental health.

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Game on! How can video games help children with autism?

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Eleana Frisira blogs about a review, which finds that video games can be interventions that help some children with autism, particularly in relation to cognitive training.

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Is virtual reality the future of schizophrenia spectrum therapy?

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Stefanie Sturm blogs a systematic review which finds sparse, but promising support for the use of virtual reality to treat schizophrenia spectrum disorder.

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